HIVE CITY: THE TABERNACLE

Deadlands

The Emperors Holy Tabernacle has been under martial control of the Inquisition for over 500 years with Commissar Fjord of the 104th Frosthammers serving as Provisional Mayor. A great secret lies at the heart of the hive that they will defend at all costs. Great craters litter the surrounding land as a testament to their resolve.

HIVE CITY: MOSS EISLEY

Riverlands

Deep in the dungeons under Moss Eisley, cultists opened a rift into the warp allowing for chaos to wreak havoc on the city. With powerful chaos energy in the air, Hive Fleets, great Whaaaghs, and even citizens of Commorragh were drawn here to get a taste of all the blood. Soon joined by the Black Legion and Death Guard soldiers, with Knights in tow, the evil new citizens of Moss Eisley are ready to lay waste to all of Stygian Secundus.

HIVE CITY: VALECEZIA

The Crown

Valecezia is run by the Merchant Guilds, whose Spire-Tyrants then elect a representative known as the Tribune. The Tribune serves as the executive branch and arbitrator for disputes between the Guilds. Tribunes can and often will be a Spire-Tyrant of one of the Merchant Guilds, and thus it is a powerful position that is sought after by the most affluent Guilds. The Tribune is a position that is held until the bearer dies or abdicates. The longest-living Tribunes are those who grease the palms of all participants in the upper echelons of Valecezia.

Story

The Hive War takes place on Hive World Stygian Secundus. This was once a feudal civilization, until many millennia ago, it was discovered that the planet was rich with resources. The excessive mining, resource gathering, and extraction polluted the planet beyond repair.

The Imperium constructed a number of Hive Cities towering over the vast ore fields, water reclamation plants, and many other valuable resources still left to harvest in the name of the Emperor.

Industry yielded horrid results. The oceans turned black and toxic. The once lush fields and forests are now barren wastelands. The very air was a poisonous fume. For thousands of years, the Hive Cities shut their inhabitants in, left to fend for their own.

Hunger fueled civil wars. The cities fell to the brutal underhive gangs that rose up and took control of the upper spires over generations. Though some resisted. Some cities offer their allegiance to the Emperor even still. Others grew corrupt and turned to the gods of Chaos for survival. A few even experimented with warp energies that brought otherworldly factions into their Hive.

But in time, nature gives way to the outside world. And on Stygian Secundus, every Hive City stands alone. The coming war is inevitable. The starved pit in your stomach grows wrathful. You are among the lucky nobles who have risen to power. The engines of war burn and spark with bloodlust.

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TacMap

Forward Operating Base

FOBs grant 1 Advantage Tally to the Defender, and attacks from Location.

Communications Tower

Communications Towers offer +2 CP to friendly faction players in matches played in adjacent Locations.

Hive City

A faction-controlled Hive City. This Location cannot be lost.

Location

A Location that can be controlled, defended, and launch attacks from.

Supply Cache

Doubles the number of supplies gained from Location at the end of a cycle.

Attack

An incoming attack from one Location to another.

Stronghold

This locaton always has advantage on defense.